CamMicGo
이 테스트의 문서
WebGPU

이 기기의 WebGPU

WebGPU는 보통 별도로 설치하지 않습니다. 브라우저, 운영체제, GPU 드라이버와 하드웨어가 지원 여부를 결정합니다.

CamMicGo 스트레스 엔진
브라우저 간 비교를 위해 현재 WebGL 2 사용
WebGPU가 유용한 이유

WebGPU는 WebGL의 현대적 후속 API이며 GPU 계산과 최신 GPU API에 더 잘 맞습니다. 모든 테스트에서 자동으로 더 빠른 것은 아닙니다.

GPU Stress Test

Load your graphics hardware from the browser and watch frame rate, frame pacing, artifacts and device stability.

This is a stability and behavior test, not a benchmark or GPU ranking.

Graphics hardware

Detecting...

Detected by browser
Unavailable · WebGPUUnavailable · WebGL 2Unavailable · WebGL 1
Rendering engine

Selected engine: WebGL 2. Results from different APIs should not be treated as identical benchmark scores.

Your device can get hot during this test

GPU load can increase temperature, fan speed and battery drain. Phones and thin laptops may reduce performance by design.

FPSLevel 1/100sWebGL 2
The stress scene appears here once you start.
Current FPS
Average FPS
1% low
Dropped samples
First → last

FPS versus display refresh

Dynamic scale: small FPS changes are magnified so a real decline is easy to see.

Display: 60 Hz
686052Display 60 HzDrop threshold 53 FPS0s10s
Blue: measured FPSDashed blue: display refreshAmber: automatic drop thresholdRed dots: samples below threshold
Threshold, not a score

If the Ramp stops at level 4, it means this scene stopped matching the display refresh there. It does not mean your GPU scored 4 out of 10.

Why the line may stay flat

At 60 Hz, the browser is normally synchronized near 60 FPS until the workload finally becomes too heavy. The zoomed scale makes the first decline much easier to spot.

API matters

WebGPU and WebGL 2 use different browser and driver paths. Compare repeat runs within the same API rather than treating the two as interchangeable benchmarks.